Eagle Fortress has a very subtle bird theme. So be careful not to crash land.
If there’s one dungeon in Zelda: Link’s Awakening that can quickly confuse you, it’s Eagle Fortress. Four floors, different paths depending on the colored blocks you activate and the need to jump into the abyss in the right places. So it’s no wonder you lose track of things from time to time. That’s why we try to guide you through the dungeon as best we can.
Daftar Isi
Find the ball, the map and the first pillar.
The objective of the dungeon is to use a steel ball. four pillars to destroy and thus bring down the last floor towards you. Of course you need the ball first.
Go two rooms to the right and kill all the enemies on the screen. This will give you a key that you can use directly on the door above. Take the north stairs and then go back up. Here you can find them steel ball, which you have to take to all the pillars. Place them near the two blocks, press the switch on the right and run as fast as you can towards the sphere, grab it and then go through the door. The climbs in front of you first pillar. Throw the ball at him and let him collapse.
The first pillar is still easy to reach. After that it gets complicated. Jump straight from the blue blocks to the ledge below.
After that, leave the orb and go to the north room. There you have to throw the chess pieces to the correct positions. right white Y left black. To do this, launch the black figure from the base of the white one to the right and then launch the white figure from the second tile from the top directly towards the wall. Then a box will appear with the dungeon map. This is particularly important this time, as the location of the steel ball is also marked on the map in case you forget where you parked it.
Second pillar, compass and Hinox mid-boss
Go back to the room with the orb and stand in the right corner of the blue blocks. From there, jump diagonally to the southeast and you will reach the southern room with the second pillar. Go south again and hit the switch. This will lower the blue blocks and raise the red ones. Go back to the sphere, which you can now take to the second pillar and throw it away.
Pick up the orb immediately and head back to the north room. Move the block up and go through the exit that has been revealed with the ball. He then runs through the passage to the north and finishes off the opponents by activating three of the same symbols on their bellies with punches. The chest that appears in it contains the Compass.
Pick up the ball again and go down to the left. Here you can throw the ball directly over the barricade. third pillar throw. But he tries to throw in such a way that the ball does not fall into the abyss. Otherwise, you have to transport them back from the first room to here.
Make a note of this boss room, because you’ll be passing through it quite often.
Go back to the room with the three enemies with the symbols and go down the stairs. Run along the left wall and don’t let Kirby eat you. Go down until you see a door that will take you upstairs. On the top floor, go south and you’ll reach the mid-boss. Hinox, which you already know from previous dungeons. Kill him quickly before he throws you into one of the holes in the arena, otherwise you’ll have to start the fight all over again. You will receive one as a reward. little key.
Even more help with dungeons: Can’t find the hidden entrance to the fish’s mouth? Then you will find the solution here:
Third Pillar, Peak and Mirror Shield
Go right from the boss room. Kill the enemies and a chest will appear. You’ll pass it later, don’t worry. Continue east. There you will come to a switch that you have to change to blue with the lasso. Back in the boss room, drop into one of the holes in the left wall. Then go up the stairs and pick them up. magic clam Outside the Box. Then jump to the lower level and go south again, where you will now find the chest with the peak I can reach
From now on it gets a bit complicated. Follow the red tiles up and then east. With the three adversaries again on the right. Flip the switch in the next room so it’s red. Then left again and then down until you are forced to go right. You should then be in a room with two blade traps and a mummy. Run south and go straight back through the door to the north. You are now across the room from the mummy trap. Take the stairs to the north and you will eventually reach the chest with the mirror shield.
With the mirror shield you can reflect the ranged attacks of many opponents.
Then drop into the hole on the right next to the switch. Then go up the stairs and you can get another one from the chest. little key pick up. Now you have to go back to the room where you bagged the Mirror Shield. Stay on the blue tiles while shooting the crystal breaker with your bow. Go south, use the key on the block, then turn left and set the crystal switch to red with a ranged weapon. Now the path is clear so you can get to the mid boss room to the west.
Now you can explore the upper area. So head north and then through the revolving door, which turns out to be the shape of Link’s body. Run to the bottom right corner and raise your shield. Wait until all the floor panels on the mirror shield have been broken and then go through the door on the right. It’s been a long road, but you can finally use the iron ball against the third pillar shoot.
the fourth pillar
To get to the last support, you will unfortunately have to accept another detour. To do this, he pushes the stone into the abyss on the right and then throws the ball over it. Take them to the right, move the stone and lower your load with you. You are now back in the room with the second pillar. Lower the orb to the crystal switch and throw it over the barrier. Now you have to get to the other side. The easiest way is to use the ocarina to teleport back to the entrance, go left and go back to the mini boss room and from there right to the room with the orb. Grab them and go left again to the room with the three map opponents, the owl and the chest. Go to the parapet and throw the orb to the north.
Throw the ball up at the point in the middle.
Now you must follow the ball again. Back to the mini-boss room, then north and north again through the revolving door. To the right of the room with the flying floor panels, you are now back in the room with the remains of the third pillar. in the south you can cracked wall to recognize. Blow it up, follow the path and blow up another wall. So you get to the room where you threw the ball into the abyss. Drag to the right with the grappling hook, grab the bombs from the chest and grab the orb to go north. There you can use the ball. fourth pillar destroy and the top floor collapses.
The last dungeon “The Turtle Rock” can become a problem due to the many bosses, here you will find the solution:
The way to the final boss
Bad news: you have to go back to the other side of the previous room. So play the ocarina again to start. Follow the path to the mini boss room (for the last time, I promise), then turn right until you reach the glass switch with the parapet. Turn it blue with a ranged weapon, then go up the stairs to the right to get to the new floor.
Stick with the middle boss in the top left corner. So you only have to defend against opponents from one direction.
In the next room, head north, then east, and you’ll come to another. middle boss. You must defeat all six bats to chase him away. If one survives, he re-summons the full number. It’s best to stand in the top left corner and swing your sword down to the right when the bats attack. So you only have to pay attention to one direction.
Go up the stairs in the room, put the two blocks together in the middle and a chest will appear. Contains the big key. Hit the crystal switch so it turns red and go back to the previous room. Then run left until you reach the boss door. if you have another mysterious balm needs, then you can solve a small chess puzzle in the north of the map. Otherwise, all you have to do is go up the stairs and use the grappling hook to throw yourself at the Goomba on the right. In the south, you exit the dungeon and can climb the tower to the final boss.
Final Boss: Devil Eagle
The boss is obvious after this tough dungeon.
Of devil eagle It has three attacks. The most dangerous is the feather attack. He levitates in one of the corners, shooting at you with a feather as gusts of wind try to push you off the tower. Run against the wind, run if you have to, and raise your shield if you get hit by a feather.
More guides on the most important collectibles in Link’s Awakening:
The other two attacks are more advantageous to you. The Devil Eagle will lunge at you or launch a swooping attack. With both attacks, you can simply swipe your sword to interrupt it. After a few hits you crash, you get this usual part of the heart and the way to Poseidon’s organ it’s free.
You have now completed the Eagle Fortress and are one step closer to awakening the Windfish.