All 8 sheet music and their localities

If you don't just want to hear cat music from Morusque, you'll have to search all over the slums.

If you don’t just want to hear cat music from Morusque, you’ll have to search all over the slums.

The robots in Stray are an interesting species. Long separated from their creators, they not only lead normal lives, but are even interested in art and culture. Just like musicians Moreque, which you can find in the slums of the city. You’ll find it on your left when you face the red-robed guard.

Unfortunately, Morusque didn’t have the right inspiration to strum his guitar. Therefore, you must act as his little furry inspiration and we will help you.

Location 8 pages

It is questionable whether you could still sleep so soundly when our friend started playing guitar.






It is questionable whether you could still sleep so soundly when our friend started playing guitar.

Some of the sheet music is well hidden and you’ll even have to do a bit of trading to get them. But you can easily collect them all in a few minutes. Incidentally, the order of the sheet music here is according to their numbering in the game, not the easiest way to reach them.

1. Momo’s Apartment

Barred wardrobe doors are easy to miss unless you turn on the light.






Barred wardrobe doors are easy to miss unless you turn on the light.

You meet the somewhat eccentric robot Momo automatically during the story. When you enter the robot apartment, turn left and enter a small hallway. Then through the bars on the left into the dark cupboard. Better turn on your lights. Sheet music is on a shelf you can reach through a few boxes.

2nd balcony

The balcony was a stone's throw from Clementine's apartment.






The balcony was a stone’s throw from Clementine’s apartment.

You can find a balcony near Clementine’s apartment, which you must also enter during the main story. It’s directly to the right of the window from which you can enter their place. Get on the table and collect the pages.

3. Elliot’s Apartment

You should see the pictures as soon as you enter the apartment.






You should see the pictures as soon as you enter the apartment.

Not only does the technician’s apartment open up to you, but you’ll get there as the story progresses. Scratch the door and someone will open it for you. Skip the gap and run straight ahead towards the big picture. The sheet music got stuck in the corner.

4. Dealers

You can find the dealer to the right of the guard you met at the start of the slums.






You can find the dealer to the right of the guard you met at the start of the slums.

You can buy one of the sheet music from the merchant in the slums. He wanted an energy drink for that. The easiest way to get to it is from the machine right across from Morusque. If you’ve used drinks elsewhere, then Eleen will show you where you can find the other three drink machines:

Stray: This is how you find all the energy drinks and vending machines

5. Bar

Cats shouldn't be at the dinner table, but we'll make an exception at the bar.






Cats shouldn’t be at the dinner table, but we’ll make an exception at the bar.

When you enter the bar, stay left and run up the stairs. There are several seating areas. Run to the center and jump to the table. Sheet music is there.

6. Clementine’s Apartment

Sheet music sandwiched between several books.






Sheet music sandwiched between several books.

In the apartment itself there is also sheet music. Go up and enter through the bars to the next room. Sheet music is on the shelf beside the bed.

7. Librarian’s Apartment

Natural habitat of sheet music: piano.






Natural habitat of sheet music: piano.

In search of Doc’s records, you reach an apartment full of books. Find the piano inside and climb the keys. Sheet music is exactly where it belongs: on a suitable instrument music stand.

8. Safe

safe






To open the safe, you need the code first.

Sign






The sign is mentioned in the instructions, but you have to interact with the image above it.

You may have noticed the safe in the alley to the right of Morusque. Collect the notes on it and show it to B-12. However, the code can only be deciphered by a technician. So go to Elliot and give him the note. The next clue takes you to the bar where you have to jump over to the counter and find the Duffer Bar sign. Interact with the image above and you will get the code for the safe: 1283. So run back and collect the last sheet music.

For each side, Morusque will reward you with a song. After all eight he will give you a Music Seal.

Did you find all such sheet music? Which do you think is the most hidden?